Tileset structure
//TODO: rewrite document from scratch
- Put files into the best appropriate folder (terrain, furniture, mutations, items, etc).
- Give files a name based on the JSON ID they suit, eg
t_floor
. - If multiple files apply to that ID, make a subfolder eg
terrain/t_floor/
for all the views. - For the moment, there isn't a clear naming convention after that. Working on it.