Tileset structure

//TODO: rewrite document from scratch

  • Put files into the best appropriate folder (terrain, furniture, mutations, items, etc).
  • Give files a name based on the JSON ID they suit, eg t_floor.
  • If multiple files apply to that ID, make a subfolder eg terrain/t_floor/ for all the views.
  • For the moment, there isn't a clear naming convention after that. Working on it.